After passing through Kickstarter, The Brotherhood finally brings your adventure: Stasis. A game with a great story full of horror dyes that will please fans of the genre. And a couple of years ago, the South African study The Brotherhood got the funding for special title called Stasis, a game that came just a few days ago to Steam and has been received with great success by, especially, the classic adventure games fans players.
And, the game combines several elements of this genre in its aspect of "point and click" with a very well achieved game atmosphere of terror, merging, again, two genres that have proved to be a charm in many Sometimes titles like Prisoner of Ice, Shadow of the Comet (both inspired by Lovecraft's Cthulhu Mythos), Sanitarium! or the more recent The Last Door (a Spanish project precisely), to name just a few examples. This peculiar fusion also is seasoned by a twist in the form of camera perspective, since for Stasis its creators have chosen to opt for an isometric view in 2D, more typical of RPGs like Baldur's Gate or Pillars of Eternity.
In terms of what to gameplay is concerned, there is not much to explain, we are mostly with the usual mechanics of an adventure of this kind, having to make all interactions with our mouse, searching the different points that We can take action on our screen. Luckily, the game of The Brotherhood shuns mania or defect usually have this type of games have to find a small pixel in the scene to achieve that object to find what we need to solve one of the puzzles and shows almost always, the objects with which we can act in a very clear and concise manner, although somewhat bad pass when first combine two objects having to be somewhat finicky when dragging to match a we have small menu at the bottom left of the screen.
Also, another point in its favor is the possibility of expediting the movement around the map, with the possibility of running, something that surely will appeal to the more impatient players and enables us to move quickly through the different scenarios seeking necessary to further advance our adventure responses.
A very important part in all games of this genre is the amount and difficulty of the puzzles, which, although will involve a challenge for classical players, will not reach at demoralizing, although the absence of aid itself can ballast something more those who are less used to this genre in recent years is returning to regain strength and so many hours of puzzle provided us in the increasingly distant 90.
That right amount of difficulty also somewhat elevated will enjoy the right of the puzzles but still allows us to savor gladly history. In fact, almost most of the elements that we will find when we go sliding our mouse across the screen are PDA, computers or other objects that serve to get in position for the frame and take more weight and argument, also increasing our sense horror and anguish. In fact, we Stasis "forced" to read most documents not only for the pleasure of discovering the history, but for the help they pose to resolving much of the puzzles.
As for the plot before us we reflects not want to reveal any details of it, just which he played John, a poor man who is induced into a coma to travel a great distance in space and awakens on a ship that is not theirs, badly wounded, with a lot of broken bones and damaged that will make start feeling cramped bodies from minute one, having to solve our first puzzle to survive and trying to remember what had happened before entering the colon and causes the poor condition of the new building in which it is located.
Technically, there is little to stand out from the game, it's a title with few resources that does not have large requirements, or with large graphics and it has focused all its efforts on the playable part and, above all, sound, music and well suited effects. The dubbing is only available in English but, fortunately, we will have subtitles in Castilian and other languages.
Stasis is a great adventure and perhaps the best game in the genre that we will meet this year. It combines elements of horror games with the classical mechanics of point and click adventures of 90, adapted to the times thanks to a unique camera own RPG, to a solid plot and some light aids like the ability to run around the map, which will make us even better enjoy the story of the South African study has to say. Definitely a little piece almost indispensable for all fans set in a science fiction setting and all those who enjoy afraid of adventure.