Tuesday, December 8, 2015

Rainbow Six Siege Analysis

Rainbow Six Siege Analysis

Ubisoft offers its unique experience with Rainbow Six multiplayer shooters Siege, a gifted play some good ideas that will allow us to have fun and have fun with friends, but has an alarming shortage of content with which their future is jeopardized. On Tuesday 1 December, she released Ubisoft Rainbow Six Siege, the new release of one of its most revered series that focuses on this occasion, in a genre so popular as the multiplayer-focused FPS that They seem to be living a new youth thanks to CoD, CS: GO or the imminent arrival of Overwatch among others. However, Ubisoft, with its title, aims to cut away any of these three titles, to give his video game simulation of air that gives it a very different profile to that at first, when we saw the first demo Game at E3 2014, could be expected.

Rainbow Six Siege is not a new Counter-Strike
As we said in the pre-analysis, at first much of the public was attracted to this title remind you, at least in terms of subject, in Counter-Strike, however, this will be the only thing we find with respect to FPS from Valve as either game look much as it can cause water or oil. While in CS rewards, largely the skill of the players, in Siege this happens to a secondary profile. We do not need to be too good mouse or pointing our our control, but we need to be patient, work together and draw the appropriate strategy to stand up with victory in each of the situations that the game offers us.

Rainbow Six Siege Analysis

Despite the slight variations that may have, in the main gameplay we or protect a point, either for a pump is not clear or not worn a hostage, or enter a building to end threat, finding and neutralizing the explosive or liquidating the entire enemy team, to name a few cases. Before each round, if we have to block defense, we will have a few seconds to prepare all the traps and barriers that we see fit to stop the attack of the enemy team, placing signal inhibitors, barbed wire, barricades, traps and many of gadgets that allow us to put it very crude equipment to the offensive. Meanwhile, the group must infiltrate the building can use a little spies radio robots to try to locate the location of the target, in addition to inspecting the rest of the building to find the vulnerable points where accessed and thus try to draw a strategy before starting the assault.

Once this time, will begin a period of 4 minutes where defenders must be very attentive to all the sounds and against attempts to attack the opposing team, you will use all means within its power and all its technology to try to carry out successfully the assault to secure the target or to eliminate the entire enemy team. The communication on both sides, will be essential in beating our rival. Failure to provide information to the enemy, is where we died or anything we've seen or heard can be crucial to winning or losing a point. This makes especially the game win many integers both immersion and satisfaction, when we play with friends, defining and communicating the strategy together throughout time, but that does not make it the same when we play with strangers, depending on good part of the group that we touch, with the possibility of finding any control or toxic player, something that is not exposed this, but all focused on multiplayer games, although it is something that frustrates peculiarly in this title that work team takes such an important role.

Rainbow Six Siege Analysis

A priori and the first few hours of play, the main mode is pretty fun, but the real problem is that just falling short as a few hours we played. The scenarios are rare (only 10) and are too much together and the many variants of the game did not offer us all the diversity in the items which, a priori, it would seem, giving us the feeling when we have exploited the title for a few hours , the game sins a little monotonous, causing lapses in concentration have more players in the lack of action that may be at times, making often seek combat ruining much of the outcome of any maps.

Moreover, the rest of the game content is not too much help to compensate for this, because only we will have a kind of tutorial that will put us to the test in different situations and it is highly recommended to overcome to win a few points Fama, which will allow us to unlock the different types of attackers and defenders that are available, each with its own specialization. The other game mode is called the Terrorist Hunt, who will join us with four other partners to directly fight the enemy AI being, in short, more of the same, the game an alarming lack of variety and content. In terms of in Matchmaking it is not as well polished it should. Despite the long time in closed beta and step through the open beta, we still find certain problems in finding items or even, we see no bugs that prevent us collect our reward at the end of each item coveted by delaying our progress when different classes or unlock skins for weapons.

Rainbow Six Siege Analysis

Technically, the game met, we are not facing the more powerful the graphics that we found us at the level of textures or effects title, but highlighting the almost complete destruction of different scenarios something that still does not justify the it has not been an emphasis on work, a little more, the title in the graphics, which fails to touch the good level which is presupposed a game of 2015 pale, to take one recent example, before a title like Battlefield: Hard Line, with much larger scenario, very destructible and remarkable the graphics section.

Conclusion: Rainbow Six Siege, as a concept, has very good ideas. This is a fun title that punishes the rush, that makes us think and that puts us in tension from the outset. The emphasis is on play slowly, communicate well with peers and to adapt our tactics to the different variants that are taking place in each of the scenarios. It is a title in greatly enjoy, especially if we play with a group of friends and it pales a little, with the passing of time, if we have to enjoy it with desconocidos.Pese the good feelings that the game gives us a first, it is alarming the low contents, just 10 maps and 3 game modes are basically the same, plus some failures to find items or get our coveted rewards upon completion of this makes mismas.Todo the game is recommended especially for those who worship the cooperative FPS and with a high degree of immersion playable level, but away from becoming a product benchmark despite all the good ideas that incorporates playable level.

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