Bloodborne is one of the games of the year. And it is with the added merit of having left withstand comparison in February and people still remember despite the amount of news and Triple A names that have come these past two months. From Software's exclusive Playstation 4 it made a turn to the Dark Souls formula focusing more on action and combat system that is the beginning and end of almost everything. It was a great success that it has become one of those unique that everyone wants for their platform. Now comes Old Hunters, first and last game in the expansion of our hunter must continue to browse through nightmares.
The Old Hunters (Old Hunter) arrives in stores Tuesday at a price of 19.99 euros or in a pack with the GOTY version of From Software title. This is an expansion that adds us a way to new locations, enemies, and bosses gifts, plus tinker other elements of the main game as new NPC that can find and interact with them throughout the game. The experience, go ahead, it makes no revolution in the concept Bloodborne nor are we dealing with something that could be considered superior to the original game. We are simply more content than before, though, offers some new features that fans of the tormented hunters appreciate.
While expanding to enter simply have to have reached a very advanced not plot point (beat the Vicar ), it is true that we recommend meet these new challenges when we have a level around 65 , which means being already in the final stretch of the game almost. In fact, this scenario described is certainly the ideal to make the most of the difficulty of ancient hunters, that features new enemies and other harsh perhaps but are not so complicated that appear in abundance over account our progress.
In fact, this is one of the problems inherited from ancient hunters other game expansions From Software and has not been able to respond: the difficulty by level. In the first game, being at a level above 80 the challenge is not as demanding as you can spend. We build such a level 125 NG + have not had problems in almost all locations, with only the heads that have really given us a touch of significant attention. Finding the formula to balance the area, considering that many people played with high level characters have been months since the start of the game is complicated, but it can affect the gaming experience.
Hunters and hunted
first thing that stands in the early stages of the expansion is the similarity of the first location with what we know of Yharnam. A very similar structure remains, but what changes is the enemy before us. We find enemies hunters as a basis very hard to peel, because they are armed with some of the new weapons we can get in this area and gun in his left hand. They have the length and patterns we know invocations Bloodborne at times, but they are powerful to crush us a three-hit combo. Together with them, several known monsters like werewolves enough light to overcome. In these early stages we will see a couple of fairly strong and agile giants (with ax or a grenade launcher) that will give us problems.
In fact, it is in the cast of new enemies where lies part of the grace of ancient hunters. The enemies are not too well known secret, but the presence of these mentioned and others as a kind of white Ogre jumping like a ninja or herds of amorphous monsters with arrows and spears combined with annoying dogs, do we have be careful in several areas. Especially in two locations that are conspicuous by their artistic design: a building full of dementia in the purest style and a fishing village full of secrets.
But are the five bosses (be counted as four one intermediate) which really add to our adventure challenge. We will not go into details of how to respond are not -there nods to names we have heard us but husking why its appeal. Basically every club classic boss of From Software touch. The major, which are several on-screen and they give us fighting like a one on one against another player. They also have a special all-intermediate-less which is the following: when a third of confrontation there is a drastic change that changes the way of facing combat, making die when they have left one or two strokes of life is so exasperating as usual.
Ancient hunters have a very variable duration. We just all prisoners in just over six hours, telling us aground in excess of a few heads at that time can be reduced or extended, depending on the beat as level as what areas is not so simple. In addition, we must also bear in mind that there are a dozen new weapons discovered, and although it is true that there are large areas to explore, in the final stretch we've got more freedom to snoop through areas hidden treasures and some enemies more. It also has some backtracking, but it is very obvious and almost anecdotal.
Among the weapons, if you are of those that you have a generous character profile Arcane you will be in luck because they have added some powerful spells that let you open the range of possibilities of this build, also some weapons that require a high level of this section. In any case, for all and no missing items like explosive hammer-we can activate to stop an explosion in a coup or the Sacred Sword, where both strength and dexterity are important to master the most. No we ignore the Arch Sheet Simon, a curved sword becomes arc (is there anything more groovy than that?). So with some weapons fire, they invite us to play some type TPS, where the liveliness of blood is important so they can be used. A dozen guns in total, are another attraction which-probably more-game because it suits all kinds of ways to play. Of course, we have not found a Blood Rock to improve the maximum (+10), so I will play more or find another lap to complete full and if you did it with one of the original.
Old Hunters Expansion change some elements of the original game with the presence of new NPC, is an argument that will allow us to know more of the game but without much fanfare and comes with new features that also affect the base of the game but not we have the expansion, as in the case of the League, a new oath that lets help other players while competing in a score of scores online. New objects are also added, like a bell that can invoke an NPC for cooperative that, go ahead, so far we have failed to use (things you have to analyze games From Software entered the first in its new proposals but doing something blinds).
Conclusion: The Old Hunters (Old Hunters) expands Bloodborne more content that follows the lead of the original game online. It noted for the abundance of new weapons and abilities that fit various types of profiles by hunters and really powerful bosses and interesting changes in combat. To this two very attractive locations and some new enemies present in the places we visited different from what we knew was added. But ancient hunters not involve either a revolution or a great change from Bloodborne. Content is similar to what we already knew level, although it is true that it is too linear in its development to the final stage of expansion and, depending on the level of your character, presumably high for those with gambling des February the experience can be less demanding than it should.